Guild Quest is a game i am currently developing while im not working on Summoners Gambit. At the moment i am currently working on all of the menus for the game. Most of the players time is spent in said menu. The access order for them is as follows:
The Main Guild screen can lead to three windows:
- Roster screen, where the player can select his up to three active mercenaries.
- The Tavern screen: where the player can hire new mercenaries.
- The Quest screen: where the player can undertake a new quest.
The Quest screen, if a quest is undertaken, will take you to the Quest map screen, which will have a certain amount of encounters and an explanation of the objective, which may be eliminate all enemies, a specific unity or collect a certain amount of items from defeated enemies. Currently i have the main Guild Screen functioning and a manager object that saves the data in between scenes and loads a preset of charecters.